8/28/2023 0 Comments Quake iii arena rail gunOnly a four +50 health globes scattered around the main arena. Map is also pretty scarce of health recovery. High floor middle platforms connected with acceleration pads which player can gather Light Armor with small Armor Shards by flinging across. One of the side bounce points at the center of the map, approximately the back one, throws player to a floating secondary bounce pad which will elevate the player to the Quad Damage platform at the top of the map. Teleporters at the middle floors and at the small crown platform at top of the map, send players at the same Heavy Armor spawn at the middle of the bridge. Heavy armor has a spawn time of 35 seconds. Side ones elevates the player to the middle floor RL platforms above, and Railgun porch side one leads to the Heavy Armor bridge. The middle one will lead the player up high where they can grab Megahealth. Another bouncepad at the middle twin floors, will elevate the player to the Shotgun platform, in which they can gather Shells.Īt the center of the map there's a complexity of 5 bouncepads. Bouncepad complex at the midst of the area will elevate player to the side platforms, where player can grab Rocket Launcher and gather a pack of Bullets and Rockets. Ground floor leads to 2 packs of Slugs, next to acceleration pad to the Railgun platform. Sided by two long launching bouncepads at the rear flinging user at the middle floors across. Lastly the most infamous sniper porch of this map is reach via a long flight from an accelerator pad at the end of a catwalk under the thin bridge connecting middle floors. All teleporters in the map at the top small platform and rear sides of the main arena, lead player to the middle of the bridge again to face every foe in the middle of the arena. Map is crowned by a smaller platform on top which can be reached via beneath bounce pad complex and pouncing from a midair pad. They provide cover from any attacks coming from lower floors. Larger middle hover floors lead to each of them with a simple bouncepad. They're tied with small boost acceleration pads across each. Medium sized identical hovering flat platforms cover the each corner of middle floor across each other. 4 of them facing at the general directions angularly to elevate the gladiator to their next destination, while middle top one is parallel to the ground acting like a roof to connect all four. Most beneath area, larger than the twin floors above it and house a complexity of five bounce pads that elevate players back to the rear floors and the middle bridge-catwalk. Have teleporters on each floor, sending the player to the catwalk bridge on top of a flat area below both hovering floors at the center of the map, connecting them both. Main arena consist of a pair of identical hovering floors across each other. Even recovering health back is a risk on its own because how open this map is. Being space themed, map includes very little spots to hide or sneak. Map generally revolve around medium-long ranged fights at the largest side platforms. The Longest Yard is a medium sized map made for 4-6 players.
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